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3D is everywhere. Especially the growth and boom around VR and AR will soon lead to 3D surrounding most of our lives almost everywhere. But with better 3D models come bigger files sizes which require faster connections and more resources. Google might have found a solution to this obstacle.

Draco is the answer

Google’s Chrome Media team has created Draco. It compresses meshes and point-cloud data and also supports compressing points, connectivity information, texture coordinates, color information, normals, and any other generic attributes associated with geometry. The result the team achieved through the technology is that applications using 3D graphics can be significantly smaller. According to Google, this does not even compromise visual fidelity.

A breakthrough for VR and AR

Jamieson Brettle and Frank Galligan of the Chrome Media Team told ZDNet what that means: “For users this means apps can now be downloaded faster, 3D graphics in the browser can load quicker, and VR and AR scenes can now be transmitted with a fraction of the bandwidth, rendered quickly and look fantastic.”. But not only does Draco make 3D models significantly smaller. Google also makes it available to developers by making it open-source.

Gamechanger for WebVR

This might not only prove to be a big breakthrough for apps and games. Especially WebVR might benefit tremendously from the new technology. It could speed up the development of WebVR from simple 360 videos and into true VR significantly. VR would be available more broadly in no time.

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